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ABOUT NATHALIE CARON

ABOUT NATHALIE CARON 150 150 GAMESFWD

I have been writing forĀ Game ForwardĀ since its launch as The Able Gamer (not authorized by, associated with or sponsored by AbleGamers Foundation, Inc. or its website AbleGamers.com) in January 2008. I have developed a strong interest in technology reporting ever since my university days, where I studied print journalism. IĀ  received my undergraduate degree from the University of Ottawa, with great honours, in April 2007. I have also written online as a citizen journalist, I blog on occasion and write for a living as a correspondence writer.

I enjoy reporting on health and education themes forĀ Game Forward, but also about politics and current affairs. When I am not writing, I spend much my of time playing video games (to be reviewed or not), listening to music, working and hanging out withĀ BrianĀ ā€“ my spouse and creator ofĀ Game Forward.

I suffer from depression, which I do my best to keep in check. However, this condition sometimes makes it difficult to commit to long term projects. There are times where I will start my day with a positive outlook, but a minor roadblock will cause me to reconsider everything, and see it all in a negative light. Gaming is a useful tool in dealing with this depression, as it provides a distraction from everyday disappointments. It also cheers me up to complete a level or a mission, on days when I feel like Iā€™m failing everywhere else.

My favourite game isĀ Animal Crossing, with its sweet and simple gameplay. I also like to watchĀ BrianĀ play role-playing games likeĀ Final FantasyĀ orĀ Disgaea. I am not a big fan of action games, because I have difficulty controlling the camera without frustratingĀ BrianĀ (who watches patiently as I struggle!) I like puzzle games and self-improvement games the most.

I take interest in watching the video game industry grow as it increasingly takes disabled gamers into consideration. I also appreciate seeing the serious game industry become more influential.

ONLINE GAME FATWORLD EDUCATES ON NUTRITION AND OBESITY

ONLINE GAME FATWORLD EDUCATES ON NUTRITION AND OBESITY 150 150 GAMESFWD

Fatworld, a free,Ā downloadableĀ video game about eating, obesity and the politics of nutrition was launched in early 2008.

Published byĀ ITVS InteractiveĀ and PBS’s award-winning weekly seriesĀ Independent LensĀ and created by Atlanta-based independent and activist game studioĀ Persuasive Games, it aims to educate teens and adults on the long term health impacts of their daily choices.

“Existing approaches to nutrition advocacy fail to communicate the collective effect of everyday health practices,” said Dr. Ian Bogost, Persuasive Games co-founder and lead designer of the game, in a news release.

“In a video game, we can simulate the passage of time and give players a view of their future selves based on their current habits.”

The game allows players to choose their characterā€™s starting weights and health conditions, as well as predispositions toward certain medical conditions or food allergies. Players will also create a menu of foods to eat and avoid, create an exercise plan (or not) and see the effects of these decisions on the general health of their character.

Those who eat more than they burn will get fat. Those who eat poorly develop adverse health conditions, just like in real life.

While the game hopes to raise awareness on the effects of nutrition and other life choices on oneā€™s health, it does not mean to tell people what to eat or how to exercise. Instead, it aims to ā€œdemonstrate the complex, interwoven relationships between nutrition and factors like budgets, the physical world, subsidies, and regulations,ā€ explains the gameā€™s website.

ABOUT BRIAN J. PAPINEAU

ABOUT BRIAN J. PAPINEAU 150 150 GAMESFWD

You probably wouldn’t know just by looking at me, but I was born with Cerebral Palsy. I had a stroke at birth and ended up with mild spastic hemiparesis. Basically, the left side of my body is weaker than the right and I’m prone to muscle spasms.

My left foot is essentially paralyzed and my left hand’s dexterity is about 50% of that of my right hand. I have trouble with a few minor things as well, like being unable to wink my left eye on its own. I never paid much attention to my condition when I was growing up and lived a relatively normal and active life. I was always a bit smaller and slower than my peers, but it never really bothered me at all and I always considered myself lucky to be able to walk and talk.

I’m 31 now, when I was about 26 I started getting increasing amounts of pain and stiffness in my joints, neck, back, hips and muscles on both sides of my body; most likely from walking around with a limp all those years. It’s not rheumatoid arthritis or another autoimmune disease; I’ve been tested for all that stuff a few times. Unfortunately, because I’m an otherwise healthy guy, doctors generally don’t have any answers or solutions for me that don’t involve drugs with nasty side effects.

A few winters ago, I was waking up in such pain and stiffness that I started missing work a lot. Eventually I had to quit working all together. I got very depressed at that time. There were weeks that I wouldn’t leave the house and some days I’d mope around in my housecoat all day. I even started having panic attacks because no one could tell me what was wrong with me.

I needed to find a way to pass the long days while my loving and supporting partnerĀ NathalieĀ was at work. It was at this time that I re-discovered my lapsed love of video games. I’ve been gaming off and on since the early 1980s with an Atari 2600 and arcade machines and have had to adapt my play style to many controllers since then.

I pretty much gave up on video games around the time that the Nintendo 64 and PlayStation came out. Trying to use an analog stick with my left hand was very, very frustrating and I just plain sucked at games likeĀ Super Mario 64. For most of that generation I was the guy that just watched friends play, only to die or fail quickly if I did take a turn. After a while, I discovered I could playĀ Goldeneye: 007Ā essentially “left-handed”, using my good hand on the analog stick and using the d-pad with my left hand to strafe.

Once I discovered that I had new hope. I eventually trained my left hand to do more complex tasks like using an analog stick and shoulder buttons. I still have trouble with games that use both shoulder buttons on the left side of a controller, especially on the Wii Nunchuck Controller, but I’ve have managed to adapt to most modern control schemes pretty well. It hurts sometimes, but it’s totally worth it and I’ve actually gained day-to-day mobility because of it.

As I started playing more and more games after I quit working I found myself becoming more analytical of the game playing experience. I started writing user reviews at one of the larger game sites and they were received quite well. Once I saw how my reviews were being received, I decided that I was wasting my writing talent generating traffic for someone else and started thinking about getting my own site off the ground.

I was also frequenting message boards and forums around that time. Sometimes I’d mention that I found a game was difficult because of my disability and I started getting responses and private messages from other gamers living with disabilities saying how they felt like they were the only ones, etc. At this point I knew what I wanted to do; start a site devoted to the issues facing this unique and growing section of the gaming community.

The idea was born asĀ The Able GamerĀ (not authorized by, associated with or sponsored by AbleGamers Foundation, Inc. or its website AbleGamers.com) in early 2008. Due to a naming conflict with another site & community essentially doing the same thing, I decided to change my site’s name toĀ Game Forward. To know more about the philosophy and mission of Game Forward please readĀ this article.

I’ve learned quite a bit since then, have met some outstanding people and love video games more than I ever have before. I plan to work as a writer and advocate for game accessibility for many more years to come.

I’m the editor-in-chief, administrator, a writer and a few other things around here. Feel free toĀ contactĀ me if you’re interested in becoming aĀ volunteer writerĀ withĀ Game Forward, want to discuss having your software or organization featured, or have questions related to the subject matter we cover.