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Limbo Review

Reviews - Xbox LIVE

Limbo LogoLimbo is a 2D side-scrolling puzzle-platformer that puts you in the role of a boy that enters the fabled space between Heaven and Hell in search of his sister. In order to discover her fate, you will have to traverse 24 chapters of increasingly fiendish and deadly environmental puzzles.

The development team at Playdead did a wonderful job at creating a very atmospheric, gruesome and genuinely creepy game world. Limbo is presented entirely in black and white and utilizes some great lighting, filter and depth of field effects. Your character is portrayed by a dark silhouette, with only the whites of his eyes to indicate whether he is living or dead. More…

   

FWD News: Games for Pain Reduction, Alcoholism and Visually-Impaired Fitness

News - Health & Fitness Games

A Visually-Impared Gamer Playing VI FitVirtual reality games are showing promise as a tool to combat pain. A research project is studying the analgesic effects of virtual reality environments and how they impact the way patients’ brains respond to pain.

“Virtual reality produces a modulating effect that is endogenous, so the analgesic influence is not simply a result of distraction but may also impact how the brain responds to painful stimuli,” explains Dr. Jeffrey I. Gold, associate professor of anaesthesiology and paediatrics, Keck School of Medicine, University of Southern California. “The focus is drawn to the game not the pain or the medical procedure, while the virtual reality experience engages visual and other senses.” More...

   

Hector: Badge of Carnage Ep. 1 Review

Reviews - iPhone/iPod

Hector: Badge of Carnage Title ScreenThis point-and-click adventure game for iPhone/iPod Touch packs in plenty of crude, adult-themed humour, creates a memorable protagonist and features great production values. Hector: Badge of Carnage Ep. 1 is titled We Negotiate with Terrorists and the game puts you in the role of a Detective Inspector in the town of Clappers Wreake who is put in charge of meeting the three demands of a hostage-taking madman.

Hector is a cop with questionable moral and hygienic values who enjoys drinking and womanizing. After a fully-voiced cutscene that introduces the premise, the game begins with him waking up hungover  and trouserless in a run-down jail cell that he uses as an office and apparently as a residence. More...

   

Not Quite a Review: Crackdown 2

Blog - Video Games

Crackdown 2 LogoAfter about four hours of Crackdown 2 I can safely say that I like it, mainly because I loved the original title and this expansion pack-cum-sequel is essentially more of the same.  A few tweaks and additions were made, most notably four-player online co-op, however even as a fan of the franchise I can admit that Crackdown 2 isn’t nearly as impressive as it’s predecessor and it falls flat in a lot of ways.

Crackdown 2 is set ten years after the events of the first game in which agents rid the city of three large gangs . For some unexplained reason, Pacific City has again gone to hell, a virus is turning citizens into zombie-like “freaks” and a single gang organisation called The Cell is terrorizing the city. More…

   

FWD News: Games to Maintain a Healthy Brain

News - Health & Fitness Games

A McGill University Student Testing Virtual Reality RehabResearchers at the School of Physical and Occupational Therapy at McGill University in Montreal, QC, and the Faculty of Health Sciences at the University of Ottawa, ON, have developed an interactive virtual reality training program to boost patients' confidence and increase the success of stroke rehabilitation.

"Relearning and improving movements affected by brain injuries is an intense process that requires hard work and motivation," said Dr. Michael Hill of the Heart and Stroke Foundation, a funding partner of the program’s clinical trials. "Research into how to best engage and motivate patients is vital for stroke recovery." More...

   

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  • FWD Progress: Midsummer Check-In I’m surprised it’s been so long since my last update, at one point I was writing one of these every day. I guess we’ve...
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