Wednesday, September 08, 2010
   
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Game Forward LogoSince its inception in 2008, Game Forward has been collecting links related to Serious Games, Health & Fitness Games, Educational Games, Game Accessibility and Virtual Worlds. This article will serve as a link repository that will be updated and edited on a monthly basis.

We have separated our links into three categories; Education and Research, Groups and Organizations and Hardware and Software Developers. If you feel that a link to your website should be included by Game Forward, please leave a comment below or send a detailed e-mail to links[at]gamefwd[dot]org. More…

Education and Research

Brain and Vision Lab at the University of Rochester - Laboratory that uses a multidisciplinary approach (behavior, brain imaging, eye tracking) to study how individuals learn and adapt to changes in experience, whether induced by nature (deafness) or training (playing video games).

Carleton School of Information Technology - The School of Information Technology offers two distinct programs in collaboration with Algonquin College geared towards the high-tech industry and the current trends of today.

Carnegie Mellon University’s Entertainment Technology Center - The Entertainment Technology Center (ETC) at Carnegie Mellon University offers a two-year Masters of Entertainment Technology degree, jointly conferred by Carnegie Mellon University's College of Fine Arts and School of Computer Science. Carnegie Mellon is relatively unique among U.S. Universities in being able to offer this kind of degree, as we have both top-quality fine arts and top-quality technology programs.

Center for the Advancement of STEM Education (CASE) - CASE's unique training strategy teams the educator and the STEM professional so that they benefit from one another's perspectives, experience and expertise. In particular, the S&Es bring the "real world" point-of-view to the classroom.

Champlain College Emergent Media Center - The Emergent Media Center at Champlain College is intent on pushing creative technologies beyond what we know, by integrating advanced technological tools with cultural awareness, creativity, communication, and a sense of history and place. When combined, these skills are paramount to success in many professional fields in today's global economy.

Colombia University Medical Center - Columbia University's Medical Center provides world-class leadership in scientific research, health and medical education and patient care.

Defense Advanced Research Projects Agency (DARPA) - DARPA is the research and development office for the U.S. Department of Defense. DARPA’s mission is to maintain technological superiority of the U.S. military and prevent technological surprise from harming our national security.

Florida Virtual School - Florida Virtual School (FLVS) is an established leader in developing and providing virtual K-12 education solutions to students all over Florida, the U.S. and the world.

Harvard Graduate School of Education - Education touches every aspect of human activity. At the Harvard Graduate School of Education (HGSE), we believe studying and improving the enterprise of education are central to the health and future of society.

Center for Mental Health and Media - The Center for Mental Health and Media is an outreach, production and research center devoted to mental health, behavioral health, neuroscience and healthy child development. They combine in-depth knowledge of mental health, public health and behavioral science with sophisticated media communications skills.

Health Games Research - Health Games Research is an American program that funds research to advance the innovation and effectiveness of digital games and game technologies intended to improve health.

Imperial College London Department of Bioengineering - Bioengineering at Imperial has a distinguished history, starting with pioneering research in the 1960s that shaped the emergence of the discipline. We are now expanding to maintain our leading position in basic and applied research, and to continue to provide excellent training in bioengineering through our popular undergraduate, masters and PhD programmes.

Institute of Play - The Institute of Play leverages games and play as critical contexts for learning, innovation, and change in the 21st century. They bring non-traditional audiences into innovative spaces of production and learning through partnerships with the game industry, academia, government, science, technology, and the arts.

Mind Research Network - The Mind Research Network (MRN) is an independent non-profit organization dedicated to advancing the diagnosis and treatment of mental illness and brain injury. It is is focused on imaging technology and its emergence as an integral element of neuroscience investigation.

New Visions for Public Schools - New Visions is committed to sharing innovative tools, strategies and lessons learned in New Visions schools with others in New York and throughout the country to prove that meaningful change is achievable at scale and success is possible for every child.

New York University Games for Learning Institute - The multi-institutional Games for Learning Institute studies the educational use of digital games, and investigates their socia-cultural, cognitive and emotional impact. They develop design patterns for effective educational games that industry partners can draw on to assure high quality when designing their own games for learning.

Office of Naval Research - The Office of Naval Research (ONR) coordinates, executes, and promotes the science and technology programs of the United States Navy and Marine Corps.

Ohio University Virtual Immersive Technologies and Arts for Learning -0 The Virtual Immersive Technologies and Arts for Learning Laboratory (VITAL Lab) is a multidisciplinary research and development facility that specializes in creating realistic virtual environments and synthetic worlds for educational purposes.

Perkins School for the Blind - Perkins School for the Blind is an innovative leader in serving people with visual impairments. Strong leadership from both staff and the Board of Trustees has created a legacy of education and discovery. We are always questioning how to best serve our students in the classroom, in the community and around the world.

Quest to Learn - Design and innovation are at the heart of Quest to Learn (Q2L), a school committed to helping every student to achieve excellence in the skills and literacies necessary for top college and career readiness. They believe that students today can and do learn in different ways, often through interaction with digital media and games.

Royal Melbourne Institute of Technology - The Royal Melbourne Institute of Technology is one of Australia’s original and leading educational institutions, producing some of Australia’s most employable graduates. As an innovative, global university of technology, with its heart in the city of Melbourne, RMIT has an international reputation for excellence in work-relevant education and high quality research, and engagement with the needs of industry and community.

Rusk Institute of Rehabilitation Medicine - The world’s first university-affiliated facility devoted entirely to rehabilitation medicine, the Rusk Institute is the largest center of its kind for the treatment of adults and children with disabilities—home to innovations and advances that have set the standard in rehabilitation care for every age of life and for every phase of recovery.

Rutgers University Center for Discreet Mathematics and Theoretical Computer Science - The Center for Discrete Mathematics and Theoretical Computer Science (DIMACS) is a collaborative effort of Rutgers and Princeton Universities, AT&T Labs - Research, Bell Labs, Telcordia Technologies and NEC Laboratories America to play a national leadership role in the development, application and dissemination of discrete mathematics  and theoretical computer science.

Rutgers University Tele-Rehabilitation Institute - The Tele-Rehabilitation Institute works to improve the provision of therapy at a distance in the areas of Research, Clinical Development and Education.

School of Computing and Information Engineering, University of Ulster - The School of Computing and Information Engineering places an emphasis on promoting a friendly, family atmosphere for students studying at all levels.

School of Health Professions, Tel Aviv University - The educational and research programs and the services provided by the school answer to the needs of the different communities, while following one major goal: to improve the health and wellbeing of its population.

Singapore-MIT GAMBIT Game Lab - Singapore-MIT GAMBIT Game Lab is a collaboration between the Massachusetts Institute of Technology and the government of Singapore created to explore new directions for the development of games as a medium. GAMBIT sets itself apart by emphasizing the creation of video game prototypes to demonstrate its research as a complement to traditional academic publishing.

Stanford University’s School of Medicine - Stanford School of Medicine is a premier research-intensive medical school that improves health through leadership and collaborative discoveries and innovation in patient care, education, and research.

Tel Aviv University’s Goldschleger Eye Research Institute - The Goldschleger Eye Research Institute's research activities cover most of the fields of eye research, dealing with both basic and applied studies.

The Education Arcade, at MIT - The Education Arcade explores games that promote learning through authentic and engaging play. TEA's research and development projects focus both on the learning that naturally occurs in popular commercial games, and on the design of games that more vigorously address the educational needs of players.

Toronto Rehabilitation Institute - At Toronto Rehab, our goal is to advance rehabilitation and enhance quality of life by pushing the frontiers of rehabilitation science. As a fully affiliated and specialized teaching hospital of the University of Toronto, we do everything humanly possible to generate new knowledge, put it into practice and share our discoveries with others.

University of Guelph Canadian Adaptations of Shakespeare Project - CASP is the first research project of its kind devoted to the systematic exploration and documentation of the ways in which Shakespeare has been adapted into a national, multicultural theatrical practice. It includes learning, teaching, multimedia, and research resources and pedagogical tools related to how Shakespeare has been adapted into (and out of) Canadian theatre.

University of North Carolina Wilmington School of Education - he Watson School is committed to achieving excellence in teacher and administrator preparation in all of its programs. Thorough grounding in theoretical and empirical bodies of knowledge is provided, the educator's capacity to utilize knowledge to improve schools and enhance learning by children and youth is developed, and commitment to personal, professional and institutional development is fostered.

University of Oklahoma Health Sciences Center - This grouping of seven health-related colleges, located in a fifteen-block area near the state capitol, and the Tulsa Medical College, located in the state's second-largest metropolitan area, is known today as the University of Oklahoma Health Sciences Center.

University of Southern California's Institute for Creative Technologies - The University of Southern California Institute for Creative Technologies is revolutionizing learning through the development of interactive digital media. Collaborating with our entertainment industry neighbors, we are leaders in producing virtual humans, computer training simulations and immersive experiences for decision-making, cultural awareness, leadership and health.

University of Vermont College of Medicine - The College of Medicine has as its mission to render the most compassionate and effective care possible, to train new generations of caring physicians in every area of medicine, and to advance medical knowledge through research.

Virginia Department of Education’s Office of Educational Technology - The Office of Educational Technology provides leadership, consultation, training and technical assistance to schools in the effective use of educational technology. The office disseminates information about instructional applications, emerging technologies and current research through a variety of channels.

Yale School of Medicine - The Yale School of Medicine is a world-renowned center for biomedical research, education and advanced health care.

Groups and Organizations

AbleGamers - AbleGamers.com is a site that is dedicated to the disabled gamer, causal or hardcore. They offer a safe place for any gamer with any disability to explore, to find news on games that has the disabled gamer in mind, and to meet others, and solve issues as a team, and a family.

AMD Changing the Game - AMD Changing the Game is AMD’s signature education program. The initiative, which is run by the AMD Foundation, enables teens to learn critical STEM (science, technology, engineering and math) skills and become more globally conscious citizens by developing digital video games with social content.

American Heart Association - The American Heart Association is a national voluntary health agency whose mission is: "Building healthier lives, free of cardiovascular diseases and stroke."

Applied Research Associates - Applied Research Associates, Inc. (ARA) is an international research and engineering company recognized for providing technically excellent solutions to complex and challenging problems in the physical sciences.

Apply Group - Apply Group is a leading total solutions supplier. They supply excellence across marketing, media, events, business development and digital content deliverables, with specialisms in the various markets.

AudioGames - AudioGames.net is a community portal for audio games: games based on sound. An audio game is a game that consists (only) of sound.

Banner Good Samaritan Medical Center - Banner Good Samaritan Medical Center, a nonprofit hospital, has provided medical care since 1911. They are committed to excellence in all areas of health care including heart care, cancer, trauma, surgery, transplantation and high-risk obstetrics.

Bulldog Interactive Fitness for Youth - Bulldog Interactive Fitness, the first interactive fitness facility designed especially for youth ages 3 - teen!

Business Game Factory - BGF is the world leader in web based business tournaments and organizes the biggest and most exciting business tournament in the world where leading international companies are fiercely competing for market shares and profits while developing managers and key people to lead their business in a profitable and more effective way.

Broadened Horizons - Broadened Horizons develops and delivers unique, innovative solutions empowering those with upper extremity physical mobility limitations with tools to break down barriers and lead fulfilling lives as equals within society.

Change4Life Campaign - Change4Life is the social marketing component of the UK Government’s response to the rise in obesity.

Child’s Play - Child’s Play is a game industry charity dedicated to improving the lives of children with toys and games in our network of over 60 hospitals worldwide.

Clever Zebra - Clever Zebra build products, and provide services for organizations in 3D virtual worlds like Second Life.

COGAIN - COGAIN is a network of excellence on Communication by Gaze Interaction. COGAIN integrates cutting-edge expertise on interface technologies for the benefit of users with disabilities. The network gathers Europe's leading expertise in eye tracking integration with computers in a research project on assistive technologies for citizens with motor impairments.

Companions in Courage Foundation - The Companions in Courage Foundation is a charitable organization which raises funds to build interactive playrooms in hospitals throughout North America. Through innovative communications tools, these playrooms replace the isolation of a hospital with a connection to family, friends and celebrities during each hospital stay.

Deaf Gamers - Text/visual feedback is a key issue for a deaf person and many has the occasion been when a deaf games player has purchased a game only to find no visual feedback or very little of it (this can ruin the game for them).

DHX Media - DHX Media Ltd. is a leading international producer and distributor of television programs.

Entertainment Software Association - The Entertainment Software Association (ESA) is the U.S. association exclusively dedicated to serving the business and public affairs needs of companies that publish computer and video games for video game consoles, personal computers, and the Internet.

Entertainment Software Association of Canada - The Entertainment Software Association of Canada (ESAC) is dedicated exclusively to serving the business and public affairs needs of companies in Canada that publish and distribute computer and video games for video game consoles, handheld devices, personal computers and the Internet.

GameAccessibility.org - This site hopes to bring a real world resource online for game developers and researchers to find the information they need to make games more accessible.

Gamebase - SpecialEffect wanted a place where they could use the knowlege and experience they have gained to reach a wider audience.

Games Beyond Entertainment - Games Beyond Entertainment Week is a series of one and two-day conferences designed to explore serious game and emerging market opportunities for videogames and videogame technologies.

Games for Change - Games for Change (G4C) is a non-profit which seeks to harness the extraordinary power of video games to address the most pressing issues of our day, including poverty, education, human rights, global conflict and climate change.

Games for Health - The Games for Health Project supports community, knowledge and business development efforts to use cutting-edge games and game technologies to improve health and health care.

Games for Life - Games for Life is focused on guiding people with learning related cognitive difficulties to success. With specific reference to overcoming attention related difficulties experienced by children and young people that are having a negative impact on their home, school and social life.

Generation Cures - Generation Cures is a kid-led, parent-enabled community all about empowering kids to give back. Ideas are sparked online in a free and safe online experience-complete with for-kids, by-kids videos, original animation, and educational, science-based games. Once engaged, kids can then take action-hosting their own fundraiser to support Children's Hospital Boston's life-saving research.

Get Well Gamers - The Get-Well Gamers Foundation was founded in 2001 with the goal of bringing video game systems and games to children's hospitals. Video games are an effective and proven pain management tool and provide needed entertainment during long hospital stays.

Global Kids - Global Kids’ mission is to educate and inspire urban youth to become successful students, global citizens and community leaders by engaging them in academically rigorous, socially dynamic, content-rich learning experiences.

Handicap International - Handicap International is an international organisation specialised in the field of disability.  Non-governmental, non-religious, non-political and non-profit making, it works alongside people with disabilities, whatever the context, offering them assistance and supporting them in their efforts to become self-reliant.

Healthcare Information and Management Systems Society - The Healthcare Information and Management Systems Society (HIMSS) is a comprehensive healthcare-stakeholder membership organization exclusively focused on providing global leadership for the optimal use of information technology (IT) and management systems for the betterment of healthcare

HERMES Cognitive Care and Guidance for Active Aging - HERMES is an international collaboration between six organizations in six countries, aimed at providing cognitive care.

IndieCade - IndieCade supports independent game development and organizes a series of international events showcasing the future of independent games. It encourages, publicizes, and cultivates innovation and artistry in interactive media, helping to create a public perception of games as rich, diverse, artistic, and culturally significant.

Information Technology Industry Council - ITI represents companies on the cutting edge of technology, and its mission today is to promote the global competitiveness of its member companies.

Interactive Ontario - Interactive Ontario is a not-for-profit industry trade organization committed to the growth of the Ontario interactive digital content industry.

International Game Developers Association - The International Game Developers Association is the largest non-profit membership organization serving individuals that create video games.

International Game Developers Association's Game Accessibility Special Interest Group - The International Game Developers Association's Game Accessibility Special Interest Group is an advocacy group in the gaming industry to promote awareness of the issues that gamers with disabilities face and to help provide solutions that can be used by others who want to make their games accessible to more!

International Society for Technology in Education - ISTE advances excellence in learning and teaching through innovative and effective uses of technology.

Joan Ganz Cooney Center - The mission of The Joan Ganz Cooney Center is to catalyze and support research, innovation and investment in digital media technologies to advance children's learning.

MacArthur Foundation - MacArthur is one of the nation’s largest independent foundations. Through the support it provides, the Foundation fosters the development of knowledge, nurtures individual creativity, strengthens institutions, helps improve public policy, and provides information to the public, primarily through support for public interest media.

Mayo Clinic - Mayo Clinic is the first and largest integrated, not-for-profit group practice in the world. Doctors from every medical specialty work together to care for patients, joined by common systems and a philosophy of "the needs of the patient come first."

Memorial Hermann Sports Medicine Institute - At the Memorial Hermann Sports Medicine Institute, highly trained physicians and staff are here to push every level of athlete – whether you’re a recreational, competitive or professional athlete – to a higher level of performance.

Northeast Passage - Northeast Passage is a nationally recognized leader in the provision of innovative therapeutic recreation services. Northeast Passage delivers disability-related health promotion and adapted sports programs throughout New England.

One Switch - One Switch is a resource of fun ideas and 'assistive technology' aimed at moderate to severely learning/physically disabled people.

PE4Life - PE4life is a national non-profit organization dedicated to developing a country of active and healthy children and youth by increasing access to quality physical education. PE4life promotes making physical activity fun and interactive to engage all students.

Peter G. Peterson Foundation - The Foundation's mission is to increase public awareness of the nature and urgency of key economic challenges threatening America's future and accelerate action on them. To meet these challenges successfully, they work to bring Americans together to find sensible, sustainable solutions that transcend age, party lines and ideological divides in order to achieve real results.

PlayMancer Project - PlayMancer (A European Serious Gaming 3D Environment) is a Collaborative Project in the EU's Seventh Framework Programme working to implement a new Serious Game environment, by augmenting existing 3D gaming engines with new possibilities.

Robert Wood Johnson Foundation - The mission of the Robert Wood Johnson Foundation is to improve the health and health care of all Americans. Their goal is clear: To help Americans lead healthier lives and get the care they need.

Serious Games Initiative - The Serious Games Initiative is focused on uses for games in exploring management and leadership challenges facing the public sector. Part of its overall charter is to help forge productive links between the electronic game industry and projects involving the use of games in education, training, health, and public policy.

SharpBrains - SharpBrains is a leading market research and advisory services firm covering the growing cognitive fitness market.

Software and Information Industry Association - The Software & Information Industry Association is the principal trade association for the software and digital content industry. SIIA provides global services in government relations, business development, corporate education and intellectual property protection to the leading companies that are setting the pace for the digital age.

SpecialEffect - SpecialEffect is a charity dedicated to helping ALL young people with disabilities to enjoy computer games.

Starlight Children's Foundation - Starlight Children’s Foundation is dedicated to improving the quality of life for children with chronic and life-threatening illnesses and life-altering injuries by providing entertainment, education and family activities that help them cope with the pain, fear and isolation of prolonged illness.

Team Orlando - Team Orlando provides training solutions to enhance Warfighter readiness, with capabilities including research and development, program management, effective lifecycle management, and support services.

TeamSTEPPS - TeamSTEPPS is a teamwork system designed for health care professionals developed by Department of Defense's Patient Safety Program in collaboration with the Agency for Healthcare Research and Quality.

The AbleGamers Foundation - The AbleGamers Foundation is committed in supporting the advancement of accessibility in the digital entertainment space.

Triangle Game Initiative - Triangle Game Initiative is the trade association for the Raleigh-Durham, North Carolina interactive entertainment industry, whose members are market-leading companies and prominent industry figures who have gathered to master the arts and sciences of gaming.

University Medical Center of Southern Nevada - University Medical Center is dedicated to providing the highest level of health care possible by maintaining its ongoing commitment to personal, individualized care for each patient. Through the latest treatment techniques, comfortable surroundings and a dedicated staff, that commitment is expressed every day, in every area of the hospital.

Veteran's Administration Outpatient Clinic - Comprehensive health care is provided through primary care and specialty care in the areas of medicine, outpatient surgery, psychiatry, physical medicine and rehabilitation, neurology, orthopedics, dentistry, geriatrics, radiology, nuclear medicine, cardiology, pulmonology, gastroenterology and tele-care services.

Vision Audio Inc. - Distributor of EASe CDs which are the original disc-based auditory stimulation program. EASe CDs are used by tens of thousands of parents, therapists, treatment centers and non-profit organizations to treat children with auditory hypersensitivity.

VisionQuest 20/20 - VisionQuest 20/20 is the only non-profit organization dedicated exclusively to establishing a national vision screening program for U.S. school children. Because vision disorders can occur at any age, their goal is to ensure that all school-aged children receive a vision screening annually.

Volt Fitness - Volt Fitness is the only fitness facility where the whole family can actually workout at the same time, combining video games and exercise to make fitness fun for kids.

Woodrow Wilson International Center for Scholars - The Wilson Center is a nonpartisan institute for advanced study and a neutral forum for open, serious, and informed dialogue. It brings pre-eminent thinkers to Washington for extended periods of time to interact with policymakers through a large number of programs and projects.

Young Drivers of Canada - Young Drivers of Canada teaches Canadians how to drive and survive. They offer the most comprehensive driver training courses in the country, including exclusive YD-branded in-car emergency maneuvers training.

Hardware and Software Developers

7-128 Software - 7-128 Software delivers affordable, family friendly, computer games that are "Simply Entertainment" to everyone, regardless of special challenges. This mainstream casual computer game company makes many of its games accessible.

Accellos - Accellos is a global provider of supply chain software solutions including logistics, warehouse, third party logistics, transportation and mobile fleet management.

Apps in My Pocket Ltd - Apps in My Pocket Ltd applications are designed to blend the best educational practice with the 21st century magic of the iPhone.

Arkadium - Arkadium creates innovative game solutions for consumer brands, ad agencies, online gamers, and any company looking to expand their presence.
Blue Lightning Labs    http://www.bluelightninglabs.com    Educational iPhone app developer.

Benjamin J. Heckendorn - Creative console and hardware moder.

Bent 360: Media Lab Inc. - A non-traditional player among digital agencies, Bent 360 is focused on developing “branded entertainment” content and technologies for brands, giving advertisers a way to engage audiences actively through entertainment, rather than interrupting their entertainment with messages.

Bigben Interactive - Bigben Interactive had grown into Europe’s leading manufacturer and distributor of video game console accessories and a major player in the distribution of video game software.

Brain Center International - Brain Center International is a scientific society specializing in the field of neuroscience. Building on very recent scientific discoveries, our experts in the fields of psychology, medicine and computer science have developed the NeuroActive brain training program featuring interactive multimedia software containing fun exercises whose benefits are optimized via artificial intelligence.

BrandGames - BrandGames specializes in leveraging computer game technology in business communications. They combine compelling corporate storytelling and highly immersive simulations to enhance organizational performance and individual development.

BreakAway, Ltd. - BreakAway, Ltd. is a leading developer of entertainment games and game-based technology products. They create entertainment experiences that enable people to master skills and concepts in virtual worlds, and transfer this expertise to develop tools that provide game-based solutions for real world problems.

Brightmind LABS - BrightMind LABS deliver therapy to children by fusing immersive computer gaming principles with Cognitive Behavioral Therapy.

BTS - BTS develops flexible discovery learning platforms that allow for rapid and cost effective customization to meet clients’ varied strategic learning objectives.

CogniFit - Based on its unique approach and continuing success, CogniFit is quickly becoming a world leader in developing a wide variety of powerful and effective brain exercise programs that promote cognitive health and lifetime brain fitness.

Concentric Sky - Concentric Sky offers web development and consulting services with a focus on emerging technologies such as Social Media and the iPhone. From simple websites to integrated mobile applications, they deliver innovative solutions that exceed your expectations - not your budget.

Consafe Logistics - Consafe Logistics is one of Europe’s leading suppliers of mobile logistics solutions to customers using logistics to improve their competitiveness. They develop, implement and support solutions throughout the whole supply chain, mobile IT solutions, consulting within logistics and process improvements.

Corporation Pop - Coportation Pop is a design company that crafts effective solutions that deliver the unexpected and challenge the predictable. They do this irrespective of media - from beautifully crafted books to immersive virtual world communities.

Datel - Datel has established its reputation for excellence by developing videogame peripherals that are both innovative and creative.

Digitalmill - Digitalmill is a consulting and development firm focusing on efforts that take advantage of modern-day videogame design, technologies, and related resources in innovative ways.

DreamBox Learning - With the global reach of the web and the power of software, DreamBox Learning delivers the effectiveness of great teachers to benefit any student, anytime, anywhere.

eDimensional - eDimensional has grown rapidly and emerged as the leading manufacturer and worldwide distributor of cutting-edge gaming accessories.

Emotiv Systems - Emotiv Systems has developed a technology that utterly transforms the way we interact with computers: the Emotiv EPOC™ technology and interface.

Escape Hatch Entertainment - Escape Hatch Entertainment, LLC is a collective devoted to utilizing an effective team of extremely skilled developers to collaboratively create the industry's most innovative and successful products.

Evil Controllers - Evil Controllers specializes in custom modded Xbox 360 controllers designed to enhance game play for a variety of different game genres.The company takes advantage of the fact that computers are programmable, coming up with modified video game controllers that have the power to turn single shot and semi-automatic weapons into full automatic weapons. Through innovative design and ergonomic upgrades tailored for specific types of games, Evil Controllers provides gamers with custom controllers that best fit their needs.

Exergame Fitness USA - Exergame Fitness is the global leader in Exergaming products and medically driven programming.

FiatLux Imaging - FiatLux Imaging is the only free advanced visualization software for CT and MRI imaging data that runs virtually on any modern platform.

Fonix Speech - Fonix Speech offers speech technology solutions for mobile/wireless devices; interactive electronic games, toys and appliances; computer telephony systems; the assistive market and vehicle telematics. Fonix Speech provides developers and manufacturers with cost-effective speech solutions to enhance consumer devices and systems.

Forterra Systems Inc. - Forterra's private, secure virtual worlds allow you to plan, rehearse and train in a safe realistic environment. You make your mistakes in the virtual world, so you can avoid them in the real one.

Game Production Services - Game Production Services creates serious games and immersive mixed-reality environments for education, training, and marketing.
HopeLab    http://www.hopelab.org/    HopeLab is a nonprofit organization that combines rigorous research with innovative solutions to improve the health and quality of life of young people with chronic illness.

g.tec - Medical and electrical engineering firm, makers of the intendiX, a personal Brain-Computer Interface Speller.

Gamercize - Gamercize is the maker of a patented interaction system which provides users with the best of both worlds, a workout that is second to none in the exergaming world and the very best of video game entertainment, available for Nintendo Wii, PlayStation 3 or Xbox 360 with the included GZ Pro-Sport and games controller.

Humana Games for Health - At Humana Games, playing video games keeps your mind and body fit. Come into our world and see how we’re helping people of all ages play their way to better health. Get your game on!

ImpactGames - ImpactGames is a world renowned pioneer in creating compelling interactive experiences around current events. Their aim is to partner with and enable organizations to change the way people consume information and understand the world around them.

Information in Place - Information in Place, Inc. (IIPI) focuses on developing learning environments and capturing expert knowledge and delivery of information in highly mobile environments. IIPI is a leader in developing context-aware (e.g., location, environmental conditions, skill level) mobile technologies and augmented reality solutions.

InteraXon - InteraXon has years of experience creating and implementing brainwave-controlled computing technology and applications as well as an ongoing awareness of state-of-the-art advances in the field.

Invensys Process Systems - Invensys is a global technology group, supplying solutions, software, consultancy and equipment to monitor, control and automate processes in a wide range of environments. From oil refineries to power stations, from railways to domestic appliances, they help their customers to optimise their processes and improve their performance.

iTECH Fitness - iTECH Fitness Inc. designs, develops, manufactures, and markets the fitness, recreation, and entertainment industries most comprehensive active gaming technologies, products, and service suite.

Kogito Interactive - Kogito Interactive creates games and simulations where learners engage in simulated conversations with virtual characters and develop their ability to manage others and communicate.

KY Enterprises - KY Enterprises makes adaptive equipment for quadriplegics and others who have lost the ability to use their hands due to illness or accident.

Linden Lab - Linden Lab created a revolutionary new form of shared experience, where individuals jointly inhabit a 3D landscape and build the world around them. Today this experience, known as the Second Life world, has a rapidly growing population of Residents from around the globe, who are creating and inhabiting a virtual world of their own design.

LiveWires Design - LiveWires Design Ltd, are the developers of a game that teaches children how to surf the Internet safely.

MediTouch - Meditouch has developed optical and image processing technology that determines the position and speed of motion of single or multijoints. Together with occupational, physical therapy and rehabilitation clinical know how Meditouch develops rehabilitation platforms that use active exercises and biofeedback to improve lower and upper extremity function and aid in rehabilitation.

Motion Fitness - By making fitness interactive, fun and rewarding we change the dynamics and now have fitness as an addictive physically played game.  Motion Fitness combines the best in Xergaming products.

NeuroSky - NeuroSky is the worldwide leader in bringing biosensor technology to the consumer mass market.

Next View Software - Next View Software is an innovative leader in the supply chain software market. Next View’s team has been delivering leading edge software solutions and benefits to customers in the global supply chain marketplace for over 20 years.

Nortel web.alive - web.alive is a virtual world software application that provides an enterprise ready, network secured virtual world platform for collaboration, assisted E-Commerce and virtual learning & training applications.

NorthSide Inc - North Side Inc. is developing software to support conversation in unrestricted English between people and machines. They are committed to supporting natural, unrestricted English interaction in real-time.

OpenSimulator - OpenSimulator is a 3D Application Server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols.

P.I. Engineering - P.I. Engineering designs and manufactures rugged, reliable input hardware for computers.

Past Perfect Productions - Past Perfect Productions reconstructs worldwide archaelogical and historical sites using scientific research and cutting-edge virtual reality techniques, producing 3D real-time content, film clips, animations with CGI characters that breathe life back into the scenes.

Persuasive Games - Games communicate differently than other media; they not only deliver messages, but also simulate experiences. Persuasive Games's software influence players to take action through gameplay. While often thought to be just a leisure activity, games can also become rhetorical tools.

PIXELearning - PIXELearning is a world-leading provider of immersive learning simulations and 'Serious Games' for organisational learning and development, business education and marketing communications.

PlayGen - PlayGen are a leading serious games and simulations development studio providing highly flexible technology, content and training.

Project Whitecard - Project Whitecard specializes in 3D and interactive web-based projects, including websites, blogs, audio, video, games and RSS.

Psychic Bunny - Psychic Bunny is a hybrid media studio specializing in design and content for education and entertainment.

Rumarka - Educational iPhone app developer.

Skinput - A method that allows the body to be appropriated for finger input using a novel, non-invasive, wearable bio-acoustic sensor.

SmartBrain Technologies - SmartBrain Technologies is a growing, innovative, and caring company dedicated to providing quality technology products to help children and adults make the most of their potential. They develop state of the art "interactive devices" in the areas of health, learning, and performance enhancement to create the most advanced and powerful "brain exercise" system available.

Softkinetic - Softkinetic is the leader in natural interfaces that transform the way people interact with the digital world. They provide the most advanced software platform for building immersive, transparent and intuitive user experiences within the fields of Interactive Digital Entertainment, Serious Games, Interactive Marketing and Consumer Electronics.

Software Kids - Software Kids is committed to creating industry leading educational software that bridges the gam between the power and excitement of multimedia technology and the fundamentals of curriculum based learning for K-12.

Spongelab Interactive - Spongelab Interactive is a leader in advancing the integration of cutting edge technologies for teaching and learning purposes. Their mission is to educate students in the sciences by building content-rich immersive teaching tools designed around discovery-based learning that are accessible to educators and learners at school, at home and in the general public.

Tabula Digita - Tabula Digita is the company behind the award-winning DimensionM educational video game series for math. Tabula Digita is focused on delivering innovative and effective technology-based educational tools for elementary, middle and high school students.

The PEREGRINE - Makers of the Gaming Glove: faster, deadlier, more comfortable, and more precise than any keyboard. A remarkably innovative, human-machine interface that would allow any user to truly become the game.

Thornton Media - Thornton Media, Inc. creates custom hi-tech tools to help save endangered indigenous languages. We are Native-owned and have worked with over 100 American Indian tribes and Canadian First Nations since 1995. TMI is the only language tool company in the world devoted to Native languages.

TruSim - TruSim creates effective, immersive and engaging training games using high quality 3D games techniques and technologies. Their games are designed to be accessible and easy to use as well as being stimulating and challenging.

Virtual Heroes - Virtual Heroes creates simulations for learning, serious games and virtual worlds for the healthcare, federal systems and commercial markets.

VSTEP - VSTEP is the leading European developer of simulators and virtual training software. Using interactive 3D technology from the computer gaming industry, VSTEP creates training applications and games that allow people to build their skills in a practical and cost effective way.

WILL interactive - WILL has become a force in the interactive training market. WILL Interactive is the pioneer for a new genre of education and entertainment media known as the virtual experience.

XOS Digital Inc. - XOS Digital, Inc. is the leading provider of digital technology and media management solutions to collegiate and professional sports organizations in the U.S. It provides its clientele with advanced digital technology solutions to enhance organization performance and image to improve the management and monetization of their digital media assets.

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Comments (4)

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Chunky list! Definitely think you should link to:

www.GameBase.info - under the Game Accessibility section.
www.AudioGames.net
www.deafgamers.com
www.7-128.com and maybe some more from here:

http://switchgaming.blogspot.com/2009/07/game-accessibility-sites.html and here

http://www.oneswitch.org.uk/1/AGS.htm

Great work!
Barrie Ellis , July 02, 2010
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Thanks Barrie!

Most of these links do appear the Groups and Organizations header, but I will take a closer look to the list of sites on One Switch's blog!
Nathalie , July 05, 2010
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Hi Barrie!
Thats a lot more industry specific information, you could add some IP related websites in the list as well...
e.g. www.wipo.int
www.giipinfo.com
John , July 14, 2010
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Brian,

The link to our site has a typo.
The correct URL is www.7128.com.
The www is necessary.

John


John
John Bannick , August 06, 2010

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