Though there is not much content to it, Symbol6 is a polished and challenging puzzler worthy of iPhone and iPod Touch owner's attention. A team of five Icelandic developers known as Gogogic have designed the game specifically for the young gaming platform and utilize both touch and tilt controls without feeling gimmicky.
Symbol6 is played using a hexagonal platform which is separated into seven smaller hexagonal spaces, each occupied by a colour coded symbol. More symbols fly towards the hexagon from four sides and must be matched to those on the hexagon in order to score points. Read More...
Bonus points can be scored if symbols are flicked outwards from the hexagon to collide with the incoming ones and for building combos. If a symbol hits the hexagon on a non-matching piece, part of a life bar is drained. The life bar is refilled as players advance levels, but if enough pieces are mismatched the life bar will drain completely and the game will end.
Sometimes a red destructive symbol will come towards the hexagon. Players must stop these by tilting their iPhone or iPod Touch, forcing the symbol to be destroyed by one of the hexagon's two spiked sides. If the red destructive piece is not destroyed it interferes with the player's ability to slide pieces for a few seconds. Caution must be used though as regular symbols can be destroyed as well.
A typical game lasts three to five minutes and becomes challenging around level six as more symbols fly towards the hexagon at an increasing rate. Getting to level ten will take some quick reflexes and precision sliding. The controls work quite well for the most part, though when the action starts to get frantic it becomes much more common to misplace pieces.
As of this review (v1.0), there really isn't much to Symbol6 outside of what amounts to a quick game mode. There are no challenge modes, co-op or competitive multiplayer modes. A high score-based game like this would benefit greatly from online scoreboard as well.
Symbol6 features simple, polished graphics that are quite appealing as well as light, airy sound effects and music. Unfortunately though, there is no option to listen to your device’s music library while playing; a glaring omission for any iPhone/iPod Touch game.
The concept feels fresh, it's nice to look at and the gameplay becomes quite addictive, but Symbol6 is tough to recommend outright at $3.99 because there simply isn't much to warrant the cost. Unless more modes or features are patched in or the price is dropped to $0.99 or $1.99, only puzzle fans that have exhausted all other options need apply.
Editor's Note: Since this review was published, Gogogic has lowered the price of Symbol6 to $2.99 in response to this and other reviewer's critizism over its initial price. While I don't feel it's prudent to change our review score, I do have an easier time recommending the game to our readers, especially puzzle fans looking for something fresh and polished. Other developers should take note of Gogogic's willingness to listen to the suggestions of reviewers and fans in order to improve their offerings.
+ Original Gameplay Mechanic
+ Touch and Tilt Controls Work Well
- Almost no Content, Only One Mode
- No Online Scoreboards
Game Forward score: 3/5
Brian J. Papineau > Game Forward
Symbol6 (iPhone/iPod Touch) Quick Facts:
Release Date: February 4, 2009 (v1.0)
Price: $2.99 US/CAN
iTunes Rating: 4+