ELECT BiLAT Virtually Trains Army Negotiators

ELECT BiLAT ScreenshotPresenting at GDC 2009, the University of Southern California's Institute for Creative Technologies (ICT) along with hybrid production studio Psychic Bunny showcased ELECT BiLAT, a 3D PC-based game environment and bilateral negotiation simulator developed the for the U.S. Army.

The software was designed to put emphasis on cultural sensitivity and was intended for use by the U.S. Army in helping to build civil societies in foreign countries. Set in an unnamed Iraqi town, ELECT BiLAT will have players work at improving local markets, strengthening the health care system, maintaining the power grid, supporting local law enforcement and cleaning up endemic corruption in the area's government. Read More...

Development Team Announced for NASA MMO

Astronaut: Moon, Mars and BeyondNASA, the American space agency, has announced its partnership with three serious games developers for an upcoming Massive Multiplayer Online (MMO) game to be titled Astronaut: Moon, Mars & Beyond. Virtual Heroes, Project Whitecard and Information in Place will be using their combined experience in developing virtual training software to create this educational yet entertaining game.
This subscription-based MMO will have players completing both individual and team-based challenges as part of a virtual Moon base mission. Players will unlock various vehicles, spacesuits and other items through solving real science, math or engineering problems. While Astronaut will be educational, it also plans on being fun. Read More…

IBM Launches Serious Games Day Conference Series

Serious Games Day LogoIBM opened its headquarters doors at the Research Triangle Park in Raleigh, North Carolina to discuss and promote serious games on February 10, 2009. The event included an expert-panel discussion, a Q&A session and game demonstrations as the first in a series of Serious Games Day conferences set to take place around the world.

Bringing together hundreds of industry professionals, academic experts and students, the event explored the value of serious games as experts defined them as video games that use a combination of simulation and narrative to transfer skills.

"Any process that can be articulated can be depicted," said Jim Wexler, owner of New York-based BrandGames, a developer having created games for a number of corporations like Pepsi, Reebok, Nokia, Sirius, the NFL and Deloitte in the fields of recruitment, employee engagement and professional training. Read More...