The 2008 Tokyo Game Show saw the first steps of what may soon become a new mainstream gaming trend. In collaboration with Square Enix (Final Fantasy, Dragon Quest), NeuroSky unveiled a game demo playable using human brainwaves. The game, titled Judecca, is played entirely through the use of NeuroSky’s MindSet, a wearable neuro-sensor helmet.
Judecca, a first-person-shooter zombie thriller, uses your concentration to control your actions. Players must attain a specific state of relaxation before they can accurately "see" the zombie enemies or walk through walls, for example. Read More...
“At Square Enix, we are actively involved in developing a variety of gaming interfaces. I am thrilled to have this opportunity to work with NeuroSky, and apply their advanced sensor technology in this brain-wave [sic] controlled game demonstration,” said Ryutaro Ichimura, producer at Square Enix, in a news release. “Although the main purpose of the demo is to test the results of our short development period, I hope it also unlocks new potentials in gaming.”
The MindSet is a non-invasive, dry, biosensor device resembling a set of headphones which reads a player’s brainwaves through a single electrode in contact with the user's forehead. It translates mental state information into digital signals which a computer can then interpret.
“We are delighted to have built such an important partnership with a key industry player to have jointly developed a demonstration based on brainwave-reading technology,” said Stanley Yang, CEO of NeuroSky, who considers the joint development with Square Enix as further validation that brainwave-reading (EEG) technology is rapidly emerging onto the video game scene.
“The market has been anticipating the introduction of this technology for many years, and the reality of controlling features of a video game through mental control is finally taking root,” Yang added.
NeuroSky expects to start selling its Mindset headset in America as of spring 2009 for between $50 and $80 per unit.