Sony Computer Entertainment shed new light on the motion control system it first introduced at E3 2009 during the 2010 Game Developer’s Conference in San Francisco. Dubbed PlayStation Move, the controller tandem that works in conjunction with the PlayStation Eye peripheral will be available worldwide in Fall 2010.
According to a press release from SCE, the PlayStation Move system will boast “unmatched accuracy” in detecting fast and precise movements by including a three-axis gyroscope, a three-axis accelerometer, and a terrestrial magnetic field sensor, as well as a color-changing sphere that is tracked by PlayStation Eye camera. Read More…
The main controller will house the traditional PlayStation controller face buttons as well as an analog trigger, while the aptly named sub-controller holds both an analog stick and directional buttons. It seems as though the sub-controller will be an optional extension and players will be able to use SIXAXIS and DUALSHOCK 3 controllers in place of it with supported software.
Both the PlayStation Move controller and sub-controller will be completely wireless and feature rechargeable lithium-ion batteries. No bundle or pricing details have been announced at this time, nor has a firm release date.
The PlayStation Move motion control system was showcased with a variety of software including party and sports games that target the casual audience. Titles include Sports Champions; a collecton of games like archery and table tennis that appears to utilise PlayStation Home avatars as competitors and the gritty-looking Motion Fighters (working title).
SCE is boasting a collection of more than 30 third-party developers working on PlayStation Move-compatible titles and promises over 20 first-party titles during fiscal year 2010. While EA and Capcom have previously announced projects for Sony’s motion control system, other notable developers include Square Enix, Atlus ans Marvelous Entertainment.
The success of PlayStation Move alongside the almost ubiquitous Wii and Project Natal from Microsoft will undoubtedly be determined by its pricing and launch software library.
A motion system that still offers traditional control input methods sounds promising, however the system may scare off the very audience it is intended for because of the choice to include a full compliment of buttons. The PlayStation Move system will also likely create a myriad of issues for gamers with motion impairment and at this time looks even less accessible than the Wii from Nintendo.