Games in Healthcare

Video Games Featured at Obsessions and Addictions Conference

Potential Video Game AddictsVideo games will be discussed at the upcoming 2008 Obsessions and Addictions Conference, starting tomorrow at Kingston University, UK. The multidisciplinary symposium brings together experts from over 20 countries, to share on the nature of addiction in modern day society.

Daniel King, doctorate student at the University of Adelaide, Australia will notably present new evidence regarding the effects video gaming addictions. King paints a portrait of gaming in Australia, explaining that 75 per cent of their households own a video game console of some kind. He also quotes research demonstrating that 5-10 per cent of gamers play to excess. Read More...

Neurofeedback Continues To Prove Itself

Neurofeedback SessionMore parents of children living with attention deficit disorders are resorting to biofeedback instead of medication to improve their behaviour. The technology often makes use of video games to help patients better understand and manage their brain waves.

While neurofeedback is still somewhat controversial, recent studies have proven that it is just as efficient as Ritalin to manage hyperactivity and attention deficit, minus the potential side effects and with longer lasting results.

According to specialists, many psychological disorders are caused by an imbalance in brain waves. The waves move slowly during sleep or relaxation and speed up when you are awake. Kids with ADHD are said to be stuck on slower waves. Read More...

Re-Mission Video Game Helps Youth Fight Cancer

Re-Mission LogoA study released in the latest issue of Pediatrics Journal finds that a video game focusing on the mechanics of cancer treatment can play a significant role in the remission of teens and young adults. Developed by HopeLab with the assistance of young patients, Re-Mission speaks to the issues that they confront daily in their fight against cancer.

Re-Mission is a free downloadable (PC only) 3D "shooter" with 20 levels that takes the player on a journey through the body of young patients living with different kinds of cancer. Patients play as Roxxi, an intrepid nanobot and blast cancer cells and control side effects. Beating the game requires taking chemotherapy drugs and antibiotics, using relaxation techniques, eating proper foods and keeping up with other types of self-care. Read More...

Microsoft Partners with Hospital Charity to Supply Game Kiosks

Xbox 360 KiosksMedia giant Microsoft has announced a new partnership with the Companions in Courage Foundation. The charity builds interactive playrooms in hospitals throughout North America for children living with life-threatening illnesses. Through this new affiliation, the foundation will receive hundreds of Xbox 360 game kiosks.

Companions in Courage (CiC) currently have “Lion’s Den” playrooms in a few US hospitals, three of which received their very own Xbox game kiosk in April, 2008. Events were held at the Morgan Stanley Children’s Hospital of New York-Presbyterian, the Children’s Hospital & Regional Medical Center of Seattle and the Children’s Hospital of Orange County, California. Read More...