Games in Healthcare

Study Finds Physiological Explanation to Male Gaming Addiction

A Video Game AddictA new study reveals the underlying reasons for which men and women react differently to video gaming. Men’s brains are more intensively stimulated by the rewards of video gaming than women’s are, in turn increasing their risk of addiction.

The study by a team of researchers at Stanford University’s School of Medicine focused on the addictive nature of video games and how they affected both genders.

"Forty percent of Americans play video games, and men are two to three times more likely to feel addicted," said Dr. Fumiko Hoeft the study’s co-author and senior research scientist at Stanford University School of Medicine. "It seems like an international phenomenon, but no one has looked at how the brain responds." Read More...

IBM Healthcare Settles on Island in Second Life

Second Life LogoIBM has launched a 3-D healthcare island in Second Life during the 2008 HIMSS Conference in Orlando, FL. Displaying IBM’s strategy for the future of health care, the island promotes the concept of health information exchange for patient care. 

Presented at the 2008 Healthcare Information and Management Systems Society Conference, the Second Life island supports IBM’s vision for healthcare and takes the patient through various simulations of medical service. Designed with a futuristic atmosphere, players travel to island stations representing areas of service.

The patient’s home creates a private environment for basic testing and information input establishing the avatar’s personal health records. The patient also builds an electronic health record, following him across facilities. Read More...

Biofeedback Technology Provides Relief to Young Patients

Biofeedback in UseThe Kosair Children’s Hospital is armed with a "coping cart", a multimedia centre on wheels helping patients feel better. Filled with toys and books, video recording capabilities and a video library, it mainly features a biofeedback unit proven to help them relax.

The Kosair Children’s Hospital in Louisville, KY, helps children living with conditions ranging from cancer and heart disease to organ transplants to chronic illness. Since July 2007, patients have a new set of tools to help them. Funded by the Kentucky Psychological Association Foundation, the coping cart can visit the bedside of patients as young as 9 years old teaching them anxiety-management skills through biofeedback. Read More...

Healthcare Training Program 3DiTeams Becomes Critical New Tool

3DiTeams from Virtual Heroes3DiTeams is an interactive healthcare team training program created by advanced learning and serious games developer Virtual Heroes. Designed to improve team collaboration and reduce medical errors, it will be introduced to Duke University medical and nursing students in March of 2008.

The 3DiTeams training program is based on a health care team coordination curriculum called TeamSTEPPS, developed by the U.S. Department of Defense and the Agency for Healthcare Research and Quality. TeamSTEPPS is a teamwork system which aims to improve communication and other teamwork skills among healthcare professionals. It was developed with funding from the U.S. Army's Telemedicine and Advanced Technology Research Center. Read More...