Games in Education

Microsoft Explores the Educational Power of Video Games

Microsoft's Craig MundieVideo game giant Microsoft has been working on a study to determine what leads avid gamers to the medium and how that can be used to promote skills and learning in the classroom. The study is being conducted by the New York University Games for Learning Institute, a $3 million initiative supported by Microsoft Research.

The project, launched in October 2008, aims to determine whether video games that are not necessarily designed to be educational can draw students into math, science and technology-based programs. The institute has begun its search for middle school students as test subjects. Read More...

Math Video Game Shown to Improve Student Scores

DimensionM A study carried out by the University of Central Florida (UCF) has found that a video game focusing on arithmetic skills actually led to improvement in academic scores. The study focused on the three games in the DimensionM series, developed by Tabula Digita.

The study shows that the students who had played the games scored significantly higher on district benchmark exams than those who had not. The increase for the test group was more than double the increase of the control group (8.07 points versus 3.74, out of 25). This trend is said to be consistent with prior empirical research on the effects of math games. Read More...

Tabula Digita to Design Science Curriculum Game

Monsanto Fund LogoTabula Digita, the developers of the award-winning DimensionM math and algebra game has formed a partnership with Monsanto Fund and the International Society for Technology in Education (ISTE) to create a brand new curriculum-based science game for students.

Spearheaded and financed by the Monsanto Fund, the philanthropic arm of the Monsanto Company, the project aims to create an immersive video game that can teach standards-based, fundamental science concepts. In response to the growing demand for up-to-date curriculum materials that stimulate students to learn science, the software will include a multiplayer component allowing students to compete against one each other in local communities or around the globe. Read More...

DimensionM Software Selected for STEM Education Program

CASE LogoTabula Digita, makers of the DimensionM math and algebra games have been selected for a two-year license deal by the Center for the Advancement of STEM Education (CASE). At least 10 schools which are part of the CASE program will have access to the games to assist teachers in promoting those subjects to students.

The CASE program was created in June 2006, to find new methods in educating American students in the fields of science, technology, engineering and mathematics (STEM) and is funded by the U.S. Department of Defense’s National Defense Education Program.

“Youngsters today are like no other generation before them, they are digital natives,” said Dr. Nancy J. Priselac, CASE’s director of training in a news release. “We can’t continue to teach in the same manner as we’re used to, if we want students to be enthused about learning. We need to incorporate the latest, most exciting technology.” Read More...