Features

Game Aims to Teach Native American Languages

RezWorldA new interactive experience is in the works for Native Americans looking to improve their knowledge of their mother-tongue. A new game titled RezWorld, said to be the first fully immersive 3-D interactive video game in its genre, will help young Natives learn to speak their own language through an advanced speech recognition technology.

Created by California-based Thornton Media, the computer game prototype features tribal characters in day to day situations with which players will interact. These “intelligent virtual humans” will notably recognize players’ gestures and behaviour as they take their character through the game, teaching more than language but also cultural traditions and proper social graces. Read More...

Gamer Identity Positively Renewed

A Family Playing WiiTwo recent studies dismiss some of the stereotypes regarding video gamers. The Canadian and American studies notably find that members of the demographic enjoy better family lives, are more social and overall have a higher income than non-gamers.

According to the Canadian study, conducted for the Entertainment Software Association of Canada (ESAC), one in two Canadians identify themselves as gamers, having actively played video games within the past month.

The Canadian data, expected to be released in coming weeks on the ESAC website, puts the average age of gamers at 40. More than 82 per cent of survey participants said they played video games on average 7.1 hours every week. The study also finds that half of the Canadian gaming population is made up of women. Read More...

Giving Control to Disabled Gamers

A Sip and Puff Xbox 360 ControllerFans of video games come in all shapes and sizes, but most of all with different levels of abilities. Those living with physical disabilities who once thought it impossible to indulge in this entertaining pastime are finding new options in the world of adaptive controls.

Two companies, KY Enterprises and Broadened Horizons are creating and distributing personalized and adapted video game controllers which add a new dimension of independence and enjoyment to disabled gamers' lives.

Ken Yankelevitz started working in the field in 1981, when he was first contacted by Atari who referred to him a quadriplegic teenager looking for means to play video games. His company KY Enterprises now designs controllers adapted to the needs of individual players. Read More...